The classic board most schools have.
No controls declared yet. Add one at the top of your sketch:
control("paddle", { pin: "A0", fallback: "mouseY" });
then read it with value("paddle").
The game is playing. Press Design the form to add shapes and pick parts.
A sequence with a name: the ball flies, then the net shakes, then the lights flash. Play it from any event with play("name").
None yet. Select two or more parts on the form (Shift-click) and press “Make a parallax group”, or start an empty one here.
In code or a behaviour each group is a variable: layer1.speed, .playing, .direction, .x, .y …
None yet. Select a part and open its Motion box to add one: when it is clicked → it moves.
Every flowchart in your game. Press one to open it. To make a new one, pick a part (its Motion box) or a form (This form’s flowcharts).
Entities
An entity is a kind of thing — a class. Its properties belong to it (encapsulation); its instances are the things themselves — objects. It is also how a database works: entity = table, property = column, instance = row. In flowcharts: player1.score; in words: {player1.score}.
No properties yet — add one below (a name, a score…).
Instances — the players' seats
Controls
player1: click on pnavburger1 → pnavside1 open
Global variables — no entity's
Variables (labels)
A variable belongs to no shape — a name, a score, a GPA. Change it in a flowchart, show it in any text as {name}, save it in a table with “save a row”.
None yet.
Your data
This works now, but nothing is kept until you save the project.
Variables (labels)
A variable belongs to no shape — a name, a score, a GPA. Change it in a flowchart, show it in any text as {name}, save it in a table with “save a row”.
None yet.
Shared tables · everyone who plays
Save the project: its shared tables (the “save a row” box) are kept with it.
Nothing kept yet. Use remember("best", 10) for one value, or a table for a row per go.
Uses a small free trial until you add your own key.
Asking sends your sketch and any error to Google's Gemini. Do not put anything private in your code before asking.
Nothing yet. Use print("hello") in your game.